Aeterius: Contact Wars
You somehow manage to wake up to a throbbing headache.
Still, there’s only darkness ...
You can barely open your eyes as you feel someone fiddling with your handcuffs. A whispering voice follows:
“Hurry up! They should be back any minute now!”
“What ... What happened? What is this place?!”
“There’s no time... You have to warn the others! Aeterius is under siege and they won’t stop here. Just GO!”
“But... but ...”
“There’s no time! Just GO!”
You crawl towards the nearest exit and spot the alien hangar. You grab hold of the first battlecruiser you lay your eyes on, and quickly get out of what appears to be a huge alien mothership...
... and you are already being followed!
"Aeterius: Contact Wars" is a fast-paced action game for iPhone™ and iPod touch™.
You are an escaped prisoner aboard a small vessel returning to your home planet to warn your kind about the imminent attacks of a mysterious alien race. You will advance through 5 universe zones each with its own set of battle arenas and special missions totaling a blazing 45 unique levels to play. As you advance through the game, you have the ability to upgrade your ship's skills (weight, speed & strength) and with the aid of the special abilities and enhancements gained by completing each zone's special missions, you will be able to confront the ever tougher enemies you encounter.
Screenshots
Features
- raw action with a twist of RPG
- 35 battle arenas and 10 special missions providing you hours of fun
- 3 ships to choose from
- 10 special abilities and 5 ship enhancements to aid in your battles
- 9 types of enemies to combat
- unlimited number of profiles on the same device to create and build-up for yourself or your friends
- eye catching graphics
- several rock tunes to accompany you in battle
- positional sound using OpenAL for realistic bumps and other battle SFX
- ability to listen to your own songs while playing
- auto-saving of game progress and character stats
- local and online high score tables
Gameplay Movie
Credits
- Game engines: cocos2d for iPhone & chipmunk (2d physics engine)
- Programming: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
- Game concept: Andrei Costescu & F.D.
- Graphics & character design: Carmen Mihail & F.D.
- SFX & music tracks: Soundrangers & Shockwave Sound
- My friends and beta testers: Neo, Adi, Titi, Octy, Vlad, Petru, Georgi, Andrei, Bogdan, Mihai
Versions Tracker
- added difficulty level selection (tied to each profile individually)
- updated the local high scores table to reflect profile difficulty
- added the online high scores table (powered by cocos Live)
- minor fixes and improvements
- added scores game logic
- implemented a local high scores table
- updated instructions/creadits screens
- general bug fixes and performance improvements
- updated the profiles selection and management interface for improving usability
- fixed a bug causing crashes when triggering the same special ability multiple times over the same arena
- updated game logic to allow missions selection only after completing the 3rd arena in the current zone
- redesigned buttons in the level scene's overlays for easier tapping
- tweaked a few levels for better difficulty balancing
- upgraded cocos2d to latest version for general performance/stability improvements
- initial release










